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Features in detail

Fractal Designer features in detail

Fractal Designer stores a procedural description rather than flattening the artwork into pixels. This guide follows the complete toolset from compositing and rendering to animation and final output.

Layer stack with groups, blend modes and masks

Combine any number of generators and effects through eleven blend modes. Groups carry their own effect chain and shared transform, while masks can use chroma keying, distance from a gradient or the luminance of another layer.

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96 layer types for generative artwork

The library contains 61 generators and 35 effects: escape-time fractals, six raymarched 3D fractals, particle attractors, plants and L-systems, organic patterns, shapes, gradients, text, ASCII art, plus imported images and video.

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WebGPU rendering with per-layer caching

Every layer runs in a WebGPU shader and is cached under a content hash of its parameters. Editing one layer or changing stack order therefore leaves all unchanged layers ready for reuse instead of rendering them again.

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Deep Mandelbrot zoom without precision breakup

A dedicated Mandelbrot layer applies perturbation theory: the CPU supplies a double-precision reference orbit and the GPU calculates smaller deltas. Useful magnification continues far beyond the point where a conventional shader becomes blocky.

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True transparency from canvas to export

Pages begin transparent and the complete compositor uses premultiplied alpha. Soft edges stay clean, invisible pixels cannot tint later layers, and a checkerboard makes every transparent region obvious while editing.

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Keyframe animation with a cinematic camera

A keyframe records the entire scene, so successive points may contain different layer stacks and still cross-fade. Van Wijk and Nuij camera interpolation couples zoom and pan to keep a subject moving at a steady apparent speed.

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Fractals driven by your own music

A track is analysed up front into curves for level, bass, mid, treble, onset and brightness. Formulas can bind any numeric parameter to those deterministic signals; waveform and beat grid appear on the timeline, and the audio travels inside the project.

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Video export with synchronized sound

The browser is probed before offering MP4 with H.264/AAC, WebM with VP9/Opus or transparent lossless APNG. Music and video-layer audio use the same time mapping as the frames; measured test frames estimate duration, and output streams directly to disk.

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Gradient editor with a reusable library

Alpha-aware colour stops interpolate in perceptually uniform Oklab and can be saved in a browser-local library. Editing a gradient already shared by another object automatically forks it, preventing accidental colour changes elsewhere.

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Images and video as ordinary layers

Imported photos and clips receive the same 2D/3D transforms, blending and masks as procedural layers. Video can be trimmed, reversed and given an end behaviour; frame and sound share one time function, and media is embedded with the project.

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Relighting from the image gradient

The picture becomes a height field whose slope supplies a surface normal for diffuse light and highlights. Unlike a grey emboss overlay, the shading multiplies the original colour, preserving the artwork’s hues.

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A picture can become a two-dimensional gradient

Load an image into the gradient editor and it becomes a 2D colour source. Existing one-dimensional consumers quietly read its middle row, while escape-time fractals can map smooth iteration across one axis and escape angle across the other.

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Clean full-screen presentation

Presentation mode plays the finished work across the full display while hiding tools, layers, inspector, timeline, page outline and transform handles. Escape returns to the editor exactly where it was, without changing the project.

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